The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Code cleanup
- Manually inlined updateCoreFull (The function responsible for calling updateCore, which updates the state machine, also checks whether to exec the iteration loop end sequence) again, as there is a very small performance win by doing so.
Play Online: GameBoy Online (2012/01/28)
Source: Here
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