The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Improved the SRAM compression ratio.
- Removing a setting no longer necessary (Auto-frameskip replaced by iteration clock amount lengthening awhile back, which is smoother and better).
Play Online: GameBoy Online (2012/02/19)
Source: Here
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