Jpcsp SVN changelog:
r2464
Improved software rendering:
- implemented shade model
- implemented texture magnification. Almost no performance loss by using re-sampled textures.
- implemented TWRAP_WRAP_MODE_CLAMP
- bug fix when zbw=0
- performance improvement: perform scissor and depth tests as early as possible
- enabled multi-thread rendering. Currently only 2 threads are supported: one reading the GE commands and one rendering the primitives.
r2465
Improved performance of sceIoDread
r2466
Code clean-up in Software Renderer: removed all the dedicated filters, they are now all replaced by compiled code.
Vertex reading is now implemented by compiled code (specialized class VertexInfoReaderTemplate) to improve performance.
Download: Jpcsp SVN r2463
Source: Here
Slow!
ReplyDeletesame here very slow
ReplyDeletestill got crashes and get freezes on naruto ultimate ninja impact...D=
ReplyDeleteThis emu desperately needs either a wiki (like dolphin's) or fucking tool tips within the emu itself so you can make sense of all the options. As is it's impossible to get info on how to run each game, the forums are no help.
ReplyDelete