Jpcsp SVN changelog:
r2478
Improved r2438: Z value larger than 65535 is clamped to 65535 and not 0. Tested using 3DStudio.
r2479
Code clean-up in ThreadMan.
r2480
Fixed display freeze happening sometimes when activating frame skipping.
r2481
Improved caching of textures in VRAM: textures stored in VRAM can now be cached as normal textures. They are automatically deleted from the cache if the GE area is overlapping the texture.
r2482
Improvements in software rendering:
- support for swapped textures (swapped u and v) and fixed flipping of 2D textures
- support for arbitrary 2D triangles rendering (not only triangles having a square angle).
- added source depth clamping
- support for texture being the GE area
Download: Jpcsp SVN r2482
Source: Here
НАКОНЕЦ-ТО!!!!ОБНОВКА!!!
ReplyDeleteCCCP1982
Metal Slug XX seems to be running slower than usual on this revision...
ReplyDeleteall games works full speed on me.. thanks
ReplyDelete