The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Adjusting some internal heuristics to work around bugs in Google Chrome.
- Removing rAF support, because Google Chrome fucks up with frame rate logic horribly. Google Chrome schedules framing COMPLETELY WRONG to the point it is a horrible cheap frameskip algo behind the scenes.
- Removed a setting.
Play Online: GameBoy Online (2012/04/02)
Source: Here
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