Dolphin Hashless Git changelog:
* Changed the texture caching system to rely on data cache and locked cache events to invalidate textures. This bypasses the constant hashing of textures performed by the old system. Games that need EFB to RAM gain the most speed-up from this change. The Last Story, Super Mario Galaxy and NSMBW gain a speed-up from this change.
The main changes are:
* Track where the game stores the textures in memory
* Invalidate textures when the CPU flushes the Data Cache.
* Invalidate textures that are stored within the Locked Cache.
* Removed the Texture Cache Accuracy option (no longer relevant)
* Removed the EFB Cache option (no longer relevant)
* Merge rodolfoosvaldobogado's zcomploc code (Graphic_Fixes branch)
Download: Dolphin Hashless Git 3.0-679 x86
Download: Dolphin Hashless Git 3.0-679 x64
Source: Here
Hooray to config obsolescence.
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