![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgBJByFbD3y_2GIOUVIcakQ5RGaCHxUp8EHNVEORh1xKS7hPWgLHjURGU8HctHRjIQH5Qfgyka9xnEfYrVFz42gNCSBN_4BHXMFDR7SgCx2-3LhtHW9jMQesDrrg4nDvGkNryAOFWzQgI/s1600/1.png)
PPSSPP Git Changelog:
* Merge pull request #100 from Ced2911/endian
sceAudio wrap
* sceAtrac wrap
* sceAudio wrap
* Merge pull request #99 from Ced2911/endian
less Memory::GetPointer
* less Memory::GetPointer
* Merge pull request #98 from tmaul/master
add more rtc functions
* more sceRTC functions. Ones marked as hack either fail the tests or are a bit wrong
* Merge pull request #96 from Kovensky/cmake
CMakeLists fixes for building on APPLE
* Support building PPSSPPHeadless on APPLE
* Only disable the Headless target on mobile platforms
As in actual phone OSes, not ARM or APPLE.
* Add vim modeline to CMakeLists.txt
* Temporarily disable most of the viewport code as it broke some games. Kept the flip detection.
* Safer matrix loading. Change default G3D log level from Notice to Error.
* Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBCJrhFyt9J8kO1-JGPbZQ7xNYlBEcW_4dOErjDkEufOxq8NohcBAF3MEPiFICIXvaIKfSE8fsn_L3dkOfW7ziRlPI5qlp_YqiiUYF8ePoi3N6Go1gffUZdVYEFtJY-fwCQBHht4q4qc/s280/1.png)
Download: PPSSPP Git (2012/11/27) x86
Download: PPSSPP Git (2012/11/27) x64
Download: PPSSPP Git (2012/11/27) for Android
Source: Here
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