DeSmuME SVN Changelog:
r4434
Cocoa Port: - Fix compiling. (I forgot to commit displayView.h in r4432, oops!)
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r4433
OpenGL Renderer: - Add PBO support. - Pixels reads are now multithreaded, giving a significant performance boost. (Note: This optimization does not work on GPUs lacking PBO support and running on Windows. Someone please research...)
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Download: DeSmuME SVN r4434 x86
Download: DeSmuME SVN r4434 x64
Source: Here
Fix please.
ReplyDeleteIt's a 0 byte file and not decompressing properly.
according to GPUcapsviewer, my card (GTX 275) support the GL_ARB_pixel_buffer_object extension... but the emu crash after loading any game.
ReplyDeleteSwitching to software mode and all is working fine.
Well, will wait for further development, desmume is already an excellent piece of work as it is.