DeSmuME SVN Changelog:
r4437
OpenGL Renderer:
- In single-threaded mode, defer pixel reads until H-Blank to help improve single-threaded performance.
- Move the framebuffer conversion code to its own function.
r4438
OpenGL Renderer:
- Change detection of toon table invalidation from using a render state flag to doing a full memcmp() on the render state's toon table. (Maybe fixes some bugs?)
- Lazy load the toon table instead of loading on invalidate.
r4439
OpenGL Renderer:
- Fix regression from r4438 where the toon table didn't upload correctly.
r4440
OpenGL Renderer:
- Windows doesn't seem like multithreading on the same OpenGL context, so revert to r4435 where we disable this on Windows. Should fix related crashing bugs on certain drivers. Someone please research.
Download: DeSmuME SVN r4440 x86
Download: DeSmuME SVN r4440 x64
Source: Here
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