2013-05-13

PPSSPP Git (2013/05/13)

EmuCR: PPSSPPPPSSPP Git (2013/05/13) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #1795 from aquanull/master
Fix Windows accelerators (menu command shortcuts) enabling/disabling
* Remove old junk.
* Fix menu command shortcut keys.
* Merge pull request #1794 from aquanull/patch-2
av_get_default_channel_layout returns int64_t
* av_get_default_channel_layout returns int64_t
And one less signed/unsigned comparison warning.
* Merge pull request #1792 from unknownbrackets/windows-ui
Fix crashes / bad errors when loading a file fails
* Fix crashes / bad errors when loading a file fails.
* Merge pull request #1791 from unknownbrackets/io-async
Correct errors for async io, other io fixes
* Return an error when there's no async op.
And generally improve error codes for async io poll/wait funcs.
Fixes #1790.
* Fail if the cwd is too long as well.
* Fail with an error in sceIoChdir for invalid dev.
* Remove a duplicate syscall entry.
* Properly savestate umd0: references.
* Keep track of disc0:/ vs. disc0: in path parsing.
The difference matters and was getting lost.
* Merge pull request #1789 from unknownbrackets/gpu-minor
Don't use ivec in the fragment shader.
* Don't use ivec in the fragment shader.
Attempt at #1777. Needs the + 0.5 to round properly on mobile.
* Merge pull request #1787 from unknownbrackets/gpu-minor
Misc. GE changes and CLUT fix
* Only report these once to avoid spam.
* Defer palette conversion after clut load.
Because the format can easily be specified afterward.
* Add reporting for unsupported GE commands.
And clean up some disasm for a couple others.
* Don't double alpha when alphablend is disabled.
Probably doesn't affect much.
* Move the font clut opt check to clut load.
And remove the report for mipmap sharing, seems to work...
* Implement mipmap clut sharing/not sharing.
It was kinda already there, probably from JPCSP. Not well tested,
but this is what JPCSP does and it makes sense.

EmuCR: PPSSPP

Download: PPSSPP Git (2013/05/13) x86
Download: PPSSPP Git (2013/05/13) x64
Download: PPSSPP Git (2013/05/13) for Android
Source: Here

13 Comments:

  1. Hot Pixel Game is not working here =(

    ReplyDelete
    Replies
    1. Bornout Legends and Dominator run fine in the revision

      http://www.ppsspp.org/downloads.html#devbuilds

      Delete
  2. Did this work before ?

    ReplyDelete
  3. Report to PPSPP forum. They are nice people in some ways if you ask them polite and cheerful. They did listened to me when Ultimate Ghosts n. Ghoblin do not worked before too. :)

    ReplyDelete
    Replies
    1. Do that for me please. I tired to speak with king people.

      Delete
    2. Sure but Ricardo said it works fine on revision above with the link. Let us know.

      Delete
    3. You mean 32bits. No i use 64bits.

      Delete
    4. No.. He mean http://www.ppsspp.org/downloads.html#devbuilds

      Me too. I am using 64 bits as well.. To test 32bits...

      You will have to add msvcp100.dll and msvc2100.dll for 64 bit to accept 32bits.

      Try this link and test it.. They just released new revision again that is not available here on emucr.com.

      Delete
    5. Put them into PPSSPP folder.. Not System/32 from windows. :)

      Delete
    6. This comment has been removed by the author.

      Delete
    7. Bearmon2010 still the same error and when i press ok can´t launch the game, black screen. The last one works on v0.7.6-547-g7d561eb.

      Image: http://s16.postimg.org/ks8k193kl/Error.png

      Delete
  4. This comment has been removed by the author.

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