MAME SVN Changelog:
r25146
Fixed left-most green line in YUV conversion
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r25144
fix invalid chars
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r25143
lola8a : added list of basic commands (nw)
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r25140
De-hacked framebuffer conversion, fixes YUV gfxs in NFL 2k1 and Tetris 4D
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r25139
Fix compile for MAME
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r25138
uniform consolidation, nw
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r25137
Refactored Konami System 573 to use ATA_INTERFACE [smf]
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r25136
PowerVR2: Added preliminary YUV converter [Angelo Salese]
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r25135
nemesis.c dipswitch fixes: Rename "Upright Controls" dipswitch to "Players" in gwarrior and twinbee, and make 2 players default (neither game supports cocktail cabinets). Make default difficulty normal in all games. [Alex Jackson]
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r25134
PowerVR2: Added SPG control register, used to change pixel clock dynamically [Angelo Salese]
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r25133
SCSP: fixed DMA when SH-2 enables it [Angelo Salese]
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r25132
AICA: Implemented DMA [Angelo Salese]
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r25128
SCSP: hooked up DGATE functionality for DMA [Angelo Salese]
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r25126
i doubt that these semi hacks are needed anymore
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Download:MAME SVN r25146 x86
Download:MAME SVN r25146 x64
Source: Here
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