![EmuCR: Soywiz's Psp Emulator EmuCR: Soywiz's Psp Emulator](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhDzMmPgtGJwgL0DACna0SxNKLQ5f5zrN_X7x-K3-xFqlvR2NMSnGJQEtJ2rreoNBgMGzIukc_MHH0qR1jvkjI391pgkIPpCrTvGxeha5YS6wD0yXwbbokhPQFmu0Q_IXUuVVusygiwBG3/s400/logo_new_emulator-png8.png)
Soywiz's Psp Emulator Git Changelog:
* - Removed hotkeys for menus on Mono (since it causes problems)
- Set default render scale to 2
- GetTickCall - Mandatory = true
- Limit try some audio plugins to its native platform
- Changed OpenAL audio plugin to use OpenTK
* - Small changes
- Changed prefixes with vfpu matrices
- Updated SafeILGenerator to get mono implementation faster
* - WIP GTK# frontend
- Created a MessageBus
- Some cleanups
- Splitted CWCheat to be used as a plugin into two classes
- Improved WaveOutPlugin so it stops
Download: Soywiz's Psp Emulator Git (2013/08/06)
Source: Here
I just want to test it for fun. It crashed.. I have .net 4.. What's wrong ?
ReplyDeleteyou need net 4.5
ReplyDeleteOops.. I have .net 4.5. Sorry about that and still crashed. I am using windows 7 64 bit.
ReplyDeleteyou're not missing much. the games playable list is very thin.
ReplyDeleteI just say that I just want to test it for fun, that's all. I do not understand why it crashed on .net 4.5. It doesnt make a sense.
ReplyDeleteI just found out that from this forum statement:
ReplyDelete\Credit goes to Hexxx: It does crash on win7 x64. And it seems that it crashes on all x64 systems. It runs on win7 x86, and demands .Net 4 framework.
I will skip it until x64 fix in the future. :)