Virtual GameBoy Advance v4.2.3 for Android Changelog:
* Now defaulting to OpenSLES native audio, for minimal latency.
* Now recycling bitmaps to prevent Bitmap.nativeCreate() crashes.
* No longer requiring touchscreen support from the Android device.
* Added "Audio Rate" setting, for controlling sampling rate.
* Added "Native Audio" setting, for disabling OpenSLES, if needed.
* Fixed initial audio initialization always setting 100ms latency.
* Fixed audio pause/resume when activity pauses or resumes.
* Refactored audio control between Java and native code.

Download: Virtual GameBoy Advance v4.2.3 for Android
Source: Here
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