MAME SVN Changelog:
r26330
racknrol only has 1 snsnd chip, not 3. also made a note that it has an ay soundchip, but it looks like it's unused
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r26328
placeholder
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r26327
rename sderby2 to sderbya
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r26326
palette format is also different (nw)
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r26325
cinemat.c: Correct dipswitches for Vectorbeam's Warrior. [Timothy Shiels]
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r26323
vsnes.c: Corrected rom labels and fixed set description for vspinbal set [Dead_Body]
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r26322
Calculate seek time using tracks rather than sectors, assuming that reading any sector on the current track will already be in the drives cache. Zeros m_cur_lba when the drive is reset for consistency (running kinst in a debug build took 30...
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r26321
started adding bits for the sound hardware.. it's a 3x ay setup.. unique to this I'm guessing.
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r26320
yes, it really seems to be non-interlaced, even wants the interrupts gen at 60fps rather than 30 (nw)
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r26318
improve gfxdecode (nw)
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r26316
new clones Syvalion (World, prototype) [Unigame]
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r26315
Added comment related labeling in Virtua NBA provided by Mohamad Issawi (nw)
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r26314
New Game Added -------------- Who Dunit (version 9.0) [Joe Magiera]
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r26312
new clones U.N. Defense Force: Earth Joker (Japan, prototype?) [Unigame]
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r26311
it appears this board doesn't output the higher resolution of a production mcr board, there's half the sprite data for the same number of sprites (nw)
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r26310
new clones Spy Hunter (prototype) [Unigame] (not working, needs more work)
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r26309
Hooked up V9958 to MSX2+, used by a bunch of games/apps
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r26305
ecbbus: Added pinout. (nw)
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r26303
update note (nw)
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r26301
improvements to the 1942 prototype - marked sound rom as bad (looks like it needs a redump) - hooked up paletteram fixing bg colours etc. (yes, paletteram.. the release version uses proms) - fixed sprites
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Download:MAME SVN r26330 x86
Download:MAME SVN r26330 x64
Source: Here
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