2013-11-29
DeSmuME SVN r4924
BizHawk SVN r5465
BizHawk SVN r5465 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
rpcs3 Git (2013/11/29)
rpcs3 Git (2013/11/29) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
PCSX Reloaded SVN r88012
Dolphin Git 4.0-436
PPSSPP Git (2013/11/29)
PPSSPP Git (2013/11/29) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
Nintendulator SVN r1295
Nintendulator SVN r1295 is compiled. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.
MAME SVN r26442
MESS SVN r26442
MasterGear v2.8.11 for Android
MasterGear v2.8.11 for Android is released. MasterGear is a program that emulates 8bit SEGA videogames on your computer. It runs games made for SEGA MasterSystem (Mark3 in Japan) and GameGear, as well as their predecessors: SG1000, SC3000, SF7000, and Mark2. MasterGear will also help hobbyists who still write software for these systems to debug their works without using rare and costly development hardware.
Jpcsp SVN r3416
Jpcsp SVN r3416 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.