2014-01-19

PPSSPP Git (2014/01/19)

EmuCR: PPSSPPPPSSPP Git (2014/01/19) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #5136 from unknownbrackets/softgpu
Implement line texturing and allow force nearest (softgpu)
* softgpu: Cleanup DrawPoint a bit.
Mostly in DrawSinglePixel() now.
* softgpu: Interpolate/texture lines and points.
Also, expand out pixels in lines, it's just too slow otherwise (30%
overhead or so.)
* softgpu: Separate out texturing logic.
This way it can be applied to other primitives. But, this will probably
need larger changes to implement mipmapping.
* softgpu: Let's try doubling before alpha blend.
Fixes #5122.
* softgpu: Refactor pixel drawing to avoid code dup.
* softgpu: Respect the texture filering option.
Nearest is much faster, so you can force it to nearest for a good boost in
speed.
* softgpu: Don't call rectangles quads.
GLES has quads and they work pretty differently.
* Oops, revert software transform breakage.
It will deal with getting the coords right, including in projection modes.
* Merge pull request #5134 from unknownbrackets/gpu-minor
Use 0 for texcoord when not specified in vertex.
* Use 0 for texcoord when not specified in vertex.
Can't find any other unprotected attributes (well, position, but that
should always be specified) so this fixes #5133.
Also fixes #5124 for me.
* Android/Linux buildfix.
Arg, why?
* Merge pull request #5128 from unknownbrackets/jit-minor
Cut down on void * casts within jit
* Avoid an infinite loop on bad stack walk.
If the address is wrong, it'll re-trigger debug mode, which will re-walk
the stack, which will continue ad infinitum.
* x86jit: Use templates to avoid some void * casts.
Makes it a bit cleaner and potentially safer.
* Merge pull request #5129 from unknownbrackets/savestates
Use simple delta compression for rewind savestates.
* Use simple delta compression for rewind savestates.
This makes it reasonable to keep a bunch more around, since they are
generally 10% the size when compressed like this (often smaller.)
* Merge pull request #5130 from unknownbrackets/mpeg-minor
Set return status in sceMpegAvcDecodeStopYCbCr()
* Set return status in sceMpegAvcDecodeStopYCbCr().
Like the other Stop(). Fixes video end in Tales of Phantasia X.
* Merge pull request #5044 from raven02/patch-14
Fix corrupted keyframes in several games

EmuCR: PPSSPP

Download: PPSSPP Git (2014/01/19) x86
Download: PPSSPP Git (2014/01/19) x64
Download: PPSSPP Git (2014/01/19) for Android
Source: Here

1 Comments:

  1. Hasta ésta version (2014/01/19) los juegos funcionan muy bien pero algo pasa con las mas nuevas que dan muchos fallos y en algunas no funciona el control.

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