MAME SVN Changelog:
r28137
cischeat fix, issue was that shadow flag was not set, anyway doing modify is proper thing to do (nw)
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r28136
deco_ld and stactics fix (nw)
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r28135
svga_s3: Corrected Trio64 video clock setting, based on datasheet.
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r28134
lethal.c: convert to bankdev [Alex Jackson]
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r28133
fix pipedrm (nw)
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r28132
fix for moo and megatech/megaplay (nw)
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r28131
simpsons.c: convert to bankdev [Alex Jackson]
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r28130
Support palette RAM formats that are byteswapped relative to CPU endianness [Alex Jackson]
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r28129
Fix split palette RAM [Alex Jackson]
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r28128
Fixed goldstar, goldstbl, moonlght, goldfrui and super9 regression with new palette ram system.
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r28127
Added free version of uni bios v3.1 [pza]
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r28125
Some minor performance changes. It looks like the code is limited by memory bandwidth.
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r28124
ah ok, changed this one back
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r28123
toaplan1.c: fix and cleanup palette handling [Alex Jackson]
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r28122
New games marked as GAME_NOT_WORKING ------------------------------------ Super Nove (Playmark) [Roberto Fresca, ANY]
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r28121
Unknown -> unknown
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r28120
rm stray dot
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r28119
holland -> the netherlands
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r28118
Fix remaining issues with indirect colors [Alex Jackson]
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r28117
Updated f1gp.c following AWJ's clshroad.c example. (nw)
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r28116
the multi-screen taito games now use multiple palettes (nw)
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r28115
this is for today (nw)
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r28114
some more mame fixes (nw)
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r28113
fix for non-palette related bug (nw)
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Download:MAME SVN r28137 x86
Download:MAME SVN r28137 x64
Source: Here
Oh boy mame 0.153 will be the greatest update ever. Wow.
ReplyDeletehm oh dear indeed :/
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