MAME SVN Changelog:
r28372
You now specify a gfxdecode device once when you create a tilemap, rather than each time in the tile info callback. Updated all drivers accordingly [Alex Jackson]
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r28371
snes and nes slot devices moved into bus folder (nw)
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r28369
And more Clang (nw)
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r28368
Clang, again (nw)
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r28364
Added Royal Card (French). This set is original, but running in a bootleg board. Added a default NVRAM to get the game working. Also added technical notes. [Roberto Fresca]
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r28362
Fixed gap2 creation during write_sector and added debugging output. (nw)
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r28361
Moved sbyte_mfm_r out of private area to make it accessible to format implementations. (nw)
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r28360
Added trace switch to control log output.(nw)
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r28359
new 3 Stooges Clone
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r28358
mame.lst- Fix compile -- wires got crossed - NW
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r28357
namcos1.c: Get rid of "Old" and "New" by adding actual rev level - NW
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r28356
cinemat.c: redumped spaceftr [f205v, Piero Andreini]
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r28355
namcos2.c: Get rid of "Old" and "New" by adding actual rev level - NW
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r28353
fixed usage of uninitialized member in a2bus_applicard_device (nw)
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r28352
fixed usage of uninitialized member in a2bus_midi_device (nw)
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r28351
fixed usage of uninitialized member in gf1_device (nw)
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r28350
fixed uninitialized member in wpc_device (nw)
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r28349
reverse shift (no practical difference)
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r28348
small cleanup
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r28347
Fix for tape control and bitbanger control in UI (nw)
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r28345
Include bus resolve in dynamic build procedure (nw)
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Download:MAME SVN r28372 x86
Download:MAME SVN r28372 x64
Source: Here
Fixed all crash :D
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