![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgBJByFbD3y_2GIOUVIcakQ5RGaCHxUp8EHNVEORh1xKS7hPWgLHjURGU8HctHRjIQH5Qfgyka9xnEfYrVFz42gNCSBN_4BHXMFDR7SgCx2-3LhtHW9jMQesDrrg4nDvGkNryAOFWzQgI/s1600/1.png)
PPSSPP Git Changelog:
* Merge pull request #6773 from unknownbrackets/thin3d
Switch to GLEW_STATIC to remove linker warning spam
* Seems like this else was a mistake.
* Compile projects using GLEW_STATIC.
To avoid compilation warnings about dllimport.
* Update native with fragment shader fix by unknown. may help #6771
* Revert accidental change
* Add another memcpy variant.
Fixes #4324 (Marvel Ultimate Alliance 2 videos), thanks daniel229.
* Mac buildfix
* Update native (Linux buildfix.)
* Qt buildfix.
* Merge pull request #6765 from hrydgard/thin3d
Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.
* Update native
* Set the right ortho matrix for the backend (although doesn't seem to matter too much for 2D)
* Merge branch 'thin3d' of github.com:hrydgard/ppsspp into thin3d
* Merge pull request #6767 from unknownbrackets/thin3d
Buildfix Linux
* Buildfix Linux.
* Disable OpenGL debug log output
* Provide more info to thin3d d3d init
* Get it running on Android again
![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBCJrhFyt9J8kO1-JGPbZQ7xNYlBEcW_4dOErjDkEufOxq8NohcBAF3MEPiFICIXvaIKfSE8fsn_L3dkOfW7ziRlPI5qlp_YqiiUYF8ePoi3N6Go1gffUZdVYEFtJY-fwCQBHht4q4qc/s280/1.png)
Download: PPSSPP Git (2014/08/24) x86
Download: PPSSPP Git (2014/08/24) x64
Download: PPSSPP Git (2014/08/24) for Android
Source: Here
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