2014-11-22

MAME Git (2014/11/22)

MAMEMAME Git (2014/11/22) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* New clones added
-------------------
Super Breakout (Canyon and Vertical Breakout, prototype) [Mariusz Wojcieszek]
* remove leftover test code that was accidentally committed (nw)
* the Genesis VDP inherits the SMS vdp code so that it can run in SMS compatibility mode (a feature of the chip) not so that you can try and use it in both modes at the same time.
added an SMS VDP to Megaplay to use as the overlay. rather than abusing this feature of the Genesis VDP.
* mp_soni2 was trashing so much memory I'm surprised Mame didn't become self aware ;-)
still haven't figured out what causes mp_gslam to trash part of the screen since we started using the real SMS code for the overlay, nor have I fixed the SMS mixing in interlace mode (soni2) or the incorrect horizontal offset (all games) that were also introduced at that time.
* rspdrc: Optimized accumulator access in multiply instructions. [MooglyGuy]
* Remove timeslice yielding when un-halting RSP, is causing hangs in various N64 games.
* fixed clang warning with src/emu/cpu/rsp.c (nw)
* Avoid setting the DP_FREEZE bit, gets Banjo-Kazooie to boot, nw

Download:MAME Git (2014/11/22) x86
Download:MAME Git (2014/11/22) x64
Source: Here

0 Comments

Post a Comment