2014-04-20
DeSmuME X432R (2014/04/20)
rpcs3 Git (2014/04/20)
rpcs3 Git (2014/04/20) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
VisualBoyAdvance-M SVN r1231
FPse v0.11.132 for Android
FPse v0.11.132 for Android is released. FPse for Android is the fastest and most compatible PSone emulator for handheld devices. FPse support OpenGL via external Plugin.
ZXMAK2 SVN r34333
ZXMAK2 SVN r34333 is compiled. ZXMAK2 is plugin based ZX Spectrum Virtual Machine. On the other side, this is flexible ZX Spectrum emulator. Project written in C#. Currently it works on Windows platform and using Managed DirectX.
PPSSPP Git (2014/04/20)
PPSSPP Git (2014/04/20) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
DeSmuME SVN r5036
BizHawk SVN r6385
BizHawk SVN r6385 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
UME v0.153ex1
UME v0.153ex1 is released. UME (Universal Machine Emulator) combines the features of MAME and MESS into a single multi-purpose emulator. The project represents a natural course of development for the emulators which already share large amounts of code and is part of an ongoing effort to unify development efforts and provide a single emulation platform for users and developers alike.
PinballX v1.79
PinballX v1.79 is released. PinballX is a free digital pinball front end designed for digital pinball cabinets developed by the author of GameEx. It is compatible with HyperPin media and databases. Credit to Bill E for creating the first digital pinball front end publicy available HyperPin.
D2X-XL v1.17.7
D2X-XL v1.17.7 is released. D2X is a port of Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.