2014-04-27
Dash-emu Git (2014/04/27)
Dash-emu Git (2014/04/27) is compiled. Dash-emu is a Multiple system emulator written in C++/ASM.
rpcs3 Git (2014/04/27)
rpcs3 Git (2014/04/27) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
MESS SVN r30019
MAME SVN r30024
MAME Plus! v0.153 r5134
MAME Plus! v0.153 r5134 is compiled. New version of this MAME Emulator for Windows. MAME Plus! has many features to make it a great unoffical build.
PPSSPP Git (2014/04/27)
PPSSPP Git (2014/04/27) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
BizHawk SVN r6431
BizHawk SVN r6431 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Altirra 2.5 Test 37
Jpcsp SVN r3503
Jpcsp SVN r3503 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
JSPspEmu Git (2014/04/27)
JSPspEmu Git (2014/04/27) is released. JSPspEmu is a PSP emulator made using javascript (actually typescript). It will work with any modern browser. Though the first version work only works with Chrome (desktop and android). At this point it can run some demos.
RetroArch Git (2014/04/26)
RetroArch Git (2014/04/26) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.
