PCSX2 Git (2014/05/03) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
2014-05-03
PCSX2 Git (2014/05/03)
PCSX2 Git (2014/05/03) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
Play! Git (2014/05/03)
Play! Git (2014/05/03) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
RiceVideo Git (2014/05/03)
RiceVideo Git (2014/05/03) is compiled. RiceVideo is an open source video graphic plugin for N64 emulators. All windows-based emulators with plugin support (1964, Project64, Mupen64plus).BizHawk SVN r6491
BizHawk SVN r6491 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Stella SVN r2881
MAME Plus! Plus Kaillera v0.153 r212
Dash-emu Git (2014/05/03)
Dash-emu Git (2014/05/03) is compiled. Dash-emu is a Multiple system emulator written in C++/ASM.
Dolphin Git 4.0-1519
RetroArch Git (2014/05/01)
RetroArch Git (2014/05/01) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.