rpcs3 Git (2014/05/28) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
2014-05-28
rpcs3 Git (2014/05/28)
rpcs3 Git (2014/05/28) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
ePSXe Cheats Pack Numbers-Z v.2.0
ePSXe Cheats Pack Numbers-Z v.2.0 is released. It is the first ePSXe cheat pack by gladiator. This archive contains cheats for games between numbers and the letter S, more than 3900 cheats files.
Xenia Git (2014/05/28)
Xenia Git (2014/05/28) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).Play! Git (2014/05/28)
Play! Git (2014/05/28) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Cxbx correctness-fixes Git (2014/05/28)
Citra threading Git (2014/05/28)
Citra threading Git (2014/05/28) is compiled. Citra threading is a branch of Citra. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
PSX Emulation Cheater Codelist (2014/05/28)
PSX Emulation Cheater Codelist (2014/05/28) is released. PSX Emulation Cheater Codelist (PEC) is a Cheat database for most Playstation emulators, with support for multiple cheating platforms (Gameshark, Action Replay, etc).
3dmoo Git (2014/05/28)
3dmoo Git (2014/05/28) is compiled. 3dmoo is an open-source Nintendo 3DS Emulator Prototype. It does not run games (yet).
TronDS v1.0.0.1
TronDS v1.0.0.1 is released. TronDSom is a Nintendo 3DS Emulator, It's very simple and is only capable of running homebrews. It currently supports:
BizHawk SVN r6731
BizHawk SVN r6731 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
PPSSPP Git (2014/05/28)
PPSSPP Git (2014/05/28) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
RetroArch Git (2014/05/28)
RetroArch Git (2014/05/28) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.
UME v0.153ex4
UME v0.153ex4 is released. UME (Universal Machine Emulator) combines the features of MAME and MESS into a single multi-purpose emulator. The project represents a natural course of development for the emulators which already share large amounts of code and is part of an ongoing effort to unify development efforts and provide a single emulation platform for users and developers alike.
MESS SVN r30697
MAME SVN r30695
D2X-XL v1.17.17
D2X-XL v1.17.17 is released. D2X is a port of Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.