rpcs3 Git (2014/06/13) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
2014-06-13
rpcs3 Git (2014/06/13)
rpcs3 Git (2014/06/13) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
Citra Git (2014/06/13)
Citra Git (2014/06/13) is compiled. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
Cxbx correctness-fixes Git (2014/06/13)
Stella SVN r2918
BizHawk SVN r6859
BizHawk SVN r6859 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
MAME SVN r30959
MESS SVN r30958
HBMAME 0.153 r30958
HBMAME 0.153 r30958 is released. HBMAME (HomeBrew MAME) is a derivate of MAME, and contains various hacks and homebrews that are not included in MAME. It is based on the latest MAME source from SVN at the time of release.
Virtual GameBoy Advance v4.4.1 for Android
PPSSPP Git (2014/06/13)
PPSSPP Git (2014/06/13) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
WinDS PRO 2014-06-12
Mighty Mo's Cheat Code Packs for Kega Fusion (2014/06/11)
Mighty Mo's Cheat Code Packs for Kega Fusion (2014/06/11) is released. This is a Cheat Code Pack for Kega Fusion.
Nintendulator 0.975 beta (2014/06/12)
Nintendulator 0.975 beta (2014/06/12) is released. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.