PCSX2 Git (2014/07/25) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
2014-07-25
PCSX2 Git (2014/07/25)
PCSX2 Git (2014/07/25) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
GearSystem Git (2014/07/25)
GearSystem Git (2014/07/25) is complied. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.Gearboy Git (2014/07/25)
Gearboy Git (2014/07/25) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Citra fix-memory-unaligned-reads Git (2014/07/25)
Citra fix-memory-unaligned-reads Git (2014/07/25) is compiled. Citra fix-memory-unaligned-reads is a branch of Citra. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
rpcs3 Git (2014/07/25)
rpcs3 Git (2014/07/25) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
Nestopia Git (2014/07/25)
Nestopia Git (2014/07/25) is compiled. This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Play! Git (2014/07/25)
Play! Git (2014/07/25) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Stella SVN r2961
BizHawk SVN r7379
BizHawk SVN r7379 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
MAME SVN r31409
MESS SVN r31409
PPSSPP Git (2014/07/25)
PPSSPP Git (2014/07/25) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
Virtual GameBoy Advance v4.4.6 for Android
renameSET.dat v0.154
renameSET.dat v0.154 is released. This project came about as a result of the continuous changes that mamedevs provide the names of the sets out whenever a new version of the executable. The reasons for these changes are manifold: correction of previous errors, addition of new games with similar names, etc.. By the time the project has expanded by collecting not only changes the name of the sets but also a kind of statistical data-base.
Free42 v1.5.4
LaunchBox v3.2
LaunchBox v3.2 is released. LaunchBox is a relatively easy to set up frontend for DOSBox. It has plenty of options and is very pleasing to the eyes.
ThunderMAME32UI+ VER.0.153X (2014.07.25)
Dolphin Git 4.0-2254
D2X-XL v1.17.64
D2X-XL v1.17.64 is released. D2X is a port of Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.

