DOSBox also comes with its own DOS-like command prompt. It is still quite rudimentary and lacks many of the features found in MS-DOS, but it is sufficient for installing and running most DOS games.
DOSBox SVN Changelog:
r3885
Make the shell's internal run loop more like the command prompt run loop. Fixes CALLed batch files when executed in subshells, such as with Norton/Volkov Commander. Reference SourceForge bug #394.
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r3884
Improve compatibility of the PCjr keyboard NMI handler by setting DS to the BIOS data segment before calling INT 9. Fixes crashes in Shamus on the PCjr machine type.
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r3883
Add support for M_TANDY16 to GetPixel(). Fixes text and mouse pointer drawing in Tandy graphics modes.
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r3882
Coalesce free memory blocks after resizing a block rather than before. Fixes some MicroProse games on the Tandy machine type. Also add error exits in case of a corrupt MCB chain instead of hanging in an infinite loop.
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r3881
Don't count trailing spaces when checking if path is too long. Enable all write planes in the EGA FillRow function. Fixes crash and glitched graphics in Quest Maker 2 and derived adventure games (House of No Doors, Hot Rod Harry, et al).
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r3880
Change the console device to use the DOS default attribute of 7 when ANSI is not active. Fixes glitched text in Space Pilot, and generally improves compatibility of console text output in graphics modes.
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r3879
The emulated floppy drive does not use DMA, but make it look like it does when booting. Fixes CGA graphics in the Demon's Forge booter.
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r3878
Year update.
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r3877
Need this quite often.
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Download: DOSBox SVN r3885
Source: Here
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