MAME Git Changelog:
* senjyo.c: added save state support, removed unneeded include, member variables and suffixes (nw)
* Greatly reduced tagmap lookups in namcos2 and namcos21 (nw)
* Description changes for assorted devices to improve readability/uniformity from MASH (nw)
* Minor code path optimization. (nw)
* Use templates to implement spinning in work_osd.c. This will fix
radikalb and other games using poly.c. (nw)
* some small work_osd.c refactoring and lots of TODOs (nw)
* Fixed button assignments to match actual hardware (swapped A&B) which makes Treasure Hunt play more logically as well. (nw)
* Merge branch 'master' of https://github.com/mamedev/mame.git
* Merge branch 'master' of https://github.com/mamedev/mame
* Fix compile
* Merged winwork and sdlwork into osd/modules/sync/work_osd.c. Moved
miniwork.c to osd/modules/sync/work_mini.c
The makefile now adds either a OSD_SDL, OSD_WINDOWS or OSD_MINI
define to DEFS. This was necessary so that work_osd.c could determine
the build on a OSD level. (nw)
* Fix compile. Added member declaration to senjyo.h
* Merge branch 'master' of https://github.com/mamedev/mame
* Hopefully fix Visual Studio compile. (nw)
* Added irq ack mechanism in Senjyo HW and removed long standing hack from the driver [Angelo Salese]
* Merge branch 'master' of https://github.com/mamedev/mame.git
* just for cross (nw)
* caveman (pinball) - simple code to draw the video screen (nw)
* Merge pull request #90 from lucab/lucab/mame-lua/gui-v2
luaengine: add HUD-like capabilities
Download:MAME Git (2015/01/06) x86
Download:MAME Git (2015/01/06) x64
Source: Here
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