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RetroArch Git Changelog:
* (OSX) Set default shader dir to 'shaders_cg' if HAVE_CG is defined
* (OSX) Uses CFTemporaryDirectory now too for extraction directory
* (platform_apple.c) Cleanups
* Merge pull request #1494 from lakkatv/xmb
(XMB) Fix content icon offset
* (XMB) Fix content icon offset
* (iOS/OSX) Bring the two closer together - for OSX, everything gets
saved now to NSDocumentDirectory/RetroArch - should be compatible
with sandboxed Mac Apps too
* (OSX) get rid of warning for unused variable
* (OSX) Add more alterations for OSX
* (OSX) CFSearchPathDirectoriesForDomains - add hack for OSX for now
* (OSX) Set default extraction dir for OSX too
* (Apple) CFBridgingRetainStringRef - fix warning
* (iOS) Hook up temporary dir for extraction directory
* (iOS) Add default dir for cheats
* Add cheats_dir to g_defaults
* (iOS) Set up default rdb directory/cursor directory
* (iOS) Set up autoconfig and assets dir
* (iOS) Set up all the path to 'Documents' - you can access these with
iTunes File Sharing now - no need to add assets prior to deployment
* What kind of bizarre spacing style is that?
And who decided to memcpy a single byte? I suspect it can be merged into the memcpy above, but I'll have to figure out what exactly it does first...
* Should fix UPS/IPS/BPS patching
* Change menu_animation_update returntype to bool
* Merge pull request #1493 from lakkatv/xmb
(XMB) Fix the icon bug
Download: RetroArch Git (2015/03/12) x86
Source: Here
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