DeSmuME SVN Changelog:
r5177
Render3D: - In the OpenGL renderer, optimize edge marking performance. - In SoftRasterizer, fix a bug where edge marking and fog weren’t being drawn if multithreading was off.
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r5176
OpenGL Renderer: - Clear the stencil buffer with a value of 0 instead of with the polygon ID.
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Download: DeSmuME SVN r5177 x86
Download: DeSmuME SVN r5177 x64
Source: Here
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