zBoy supports some additionnal features, too, like intelligent saving of hi-scores for some games that aren't able to save their hi-scores table by themselves because of the lack of a battery-backed RAM on the cartridge, and improving screen's resolution output using graphic algorithms like Scale2x, Scale3x, eagle... Here you can see a comparison between graphic algorithms supported by zBoy. This is also one of the very few GameBoy emulators that provides a 2-gameboys link emulation, which makes it possible to play some games in 2-players mode on a LAN.
zBoy allows to play GameBoy games using a keyboard or a joypad (or both). The emulator is available for Linux, DOS and Windows (but should compile for other systems without much headache as well).
zBoy v0.60 Changelog:
– Migrated from SDL to SDL2,
– Created a DOS port using the Allegro library (the port comes with its own setup utility),
– Dropped the ‘–noscreensaver’ parameter (always enabled now), and replaced the custom screen-saver inhibitor by SDL2’s generic routine,
– zBoy’s configuration changes are persistent now,
– Added a custom colorization feature (–custcolor), so players can colorize games themselves,
– Fullscreen can be switched in-game on the SDL2 backend (ALT+ENTER),
– Added colorization support for Pipe Dream,
– Removed the ‘–bootlogo’ option,
– Added ‘–resetcfg’ to reset the configuration to default values,
– Hi-score persistent memory (–hiscores) is enabled by default,
– PCX screenshots are saved with a 4bpp depth (results in 50% smaller screenshot files),
– Renamed the ‘–colorization’ option to a shorter ‘–colorize’,
– Renamed ‘–hiscoresmem’ to ‘–hiscores’ and added ‘–nohiscores’,
– Renamed ‘–nospeedlimit’ to ‘–fullspeed’ and added ‘–nofullspeed’,
– Renamed ‘–nocpuidle’ to ‘–cpuburn’ and added ‘–nocpuburn’.
Download: zBoy v0.60
Source: Here
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