2015-06-05

MAME Git (2015/06/05)

MAMEMAME Git (2015/06/05) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* mos6526: Fixed port A/B read. [geecab]
* game list fixes from Diet Go Go Fan (nw)
game list fixes from Diet Go Go Fan (nw)
* game list fixes from Diet Go Go Fan (nw)
game list fixes from Diet Go Go Fan (nw)
* Minor rom name correction for Stern's The End - NW
* pc_vga: force PEL shift to 0 after a line compare, and move latch release to the end of VBLANK. Fixes Jazz Jackrabbit scrolling (do let me know if there are any regressions).
* added HLT line (it's used by alpha denshi protection mcu)
* nbmj8991.c: added save state support (nw)
* srmp5.c: added save state support (nw)
* galaxian.c: Correct rom labels for the Stern Electronics license of The End. [caius]
* pentagon.c: get to work all raster effects (nw)
* MFM HD work in progress; reading sectors
* coco: updated to use the new wd fdc
* fixed .lst files whitespace problem [LnmVolbo]
* Used a latch for the VGA PEL shift register, should fix jerkiness in games that use it (it does in Raiden, at least).

Download:MAME Git (2015/06/05) x86
Download:MAME Git (2015/06/05) x64
Source: Here

0 Comments

Post a Comment