![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgBJByFbD3y_2GIOUVIcakQ5RGaCHxUp8EHNVEORh1xKS7hPWgLHjURGU8HctHRjIQH5Qfgyka9xnEfYrVFz42gNCSBN_4BHXMFDR7SgCx2-3LhtHW9jMQesDrrg4nDvGkNryAOFWzQgI/s1600/1.png)
PPSSPP Git Changelog:
* Merge pull request #7826 from unknownbrackets/arm64-safemem
arm64: Add a safemem path
* arm64: Use all immediate compares in safemem.
Ah, this is better.
* arm64: Optimize codesize in safemem path a bit.
Will only be used for scratchpad, I think.
* arm64: Add a safemem path.
This is probably not optimal but at least it works.
* Merge pull request #7824 from LunaMoo/minor-ui
Disable changing PSP mode when game is running.
* Disable changing PSP mode when game is running.
It causes crashes in games actually using the extra memory.
* Merge pull request #7825 from unknownbrackets/arm64-minor
Fix UBFX encoding (thanks SonicAdvance1)
* Fix building unittest for ARM64 Android.
* Add a flag to skip building the app on Android.
This is for unit tests and headless.
* Show some cpu name if possible on Android.
* Show cores correctly on ARM64.
* Fix UBFX encoding (thanks SonicAdvance1.)
![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBCJrhFyt9J8kO1-JGPbZQ7xNYlBEcW_4dOErjDkEufOxq8NohcBAF3MEPiFICIXvaIKfSE8fsn_L3dkOfW7ziRlPI5qlp_YqiiUYF8ePoi3N6Go1gffUZdVYEFtJY-fwCQBHht4q4qc/s280/1.png)
Download: PPSSPP Git (2015/06/27) x86
Download: PPSSPP Git (2015/06/27) x64
Download: PPSSPP Git (2015/06/27) for Android
Source: Here
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