Mortal Kombat 4 makes rather heavy using of the blending in places, applying it to a large number of particle effects, projectiles etc.
Pictures convey this far better words, so in short we’ve gone from this

to this

He advises me to make clear that the code is still a little hacky (the bit that controls the blending hasn’t been fully isolated) so it might not alwas be 100% correct, but as you can see, his work has made a dramatic improvement to the visuals in a driver that had been left untouched for far too long.
Note, this doesn’t improve Crusin’ Exotica, that runs on Zeus 2 which is significantly different.
News Source: Here
this is great mame news :)
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