![EmuCR: rpcs3 EmuCR: rpcs3](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzGY7-uc6K6WcyIY8anuFwv_nhXXZJJrSVUGPfzyotS7wEl7MgqI_EUlbpLYHORn_FRyOhnK8FQV2uiwNy03imDCI-W-_QcWmyATJRUDhBJ8HzcA6vcH2s5CGvbOryfv4UkhET8qpvsGY/s1600/ps3logon.png)
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* fmt::format fixed
* PPU/LLVM: Use a big table instead of an unordered_map to get compilation result.
The hashmap overhead may be really big in some case.
* Memory: Factorize virtual memory reservation/allocation code in function
* PPU/LLVM: Properly print verification string
* PPU/LLVM: Avoid using an indirect call for function call
* PPU/LLVM: Use ExecuteFunction in ExecuteTillReturn
* PPU/LLVM: Replace magic number with opcode enum in GetBranchTypeFromInstruction.
* Merge pull request #1196 from vlj/d3d12
D3d12/RSX: Some light improvement to program management.
* D3D12: Add CELL_GCM_ZERO case to comparaison function.
* RSX/D3D12: Improve shader lookup performance
* RSX/D3D12/GL/Null: Notify backend of program/state change
Download: rpcs3 Git (2015/08/27) x64
Source: Here
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