2015-09-11

MAME Git (2015/09/11)

MAMEMAME Git (2015/09/11) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Fix unused variable
* Merge branch '_2ca32b8' of https://github.com/shattered/mame
* isa_ibm_pgc: new skeleton driver
* preliminary decryption of newly added igs_m027.c sets [iq_132]
* Merge pull request #320 from felipesanches/amazonia_king
new checksum for IGS Amazonia King program rom
* new checksum for IGS Amazonia King program rom (expected to fix a previous bad dump)
* segaxbd.c: fixed rascot regression (nw)
Haze, hope I didn't step on your toes. Revert if so.
* new not working
Amazonia King II (V202BR) [Macgaiver]
* cclimber.c: fixed MT06029 (nw)
yamato has one more ROM at 0x7000 - 0x7fff that must be taken care of. I opted for using the same decode for yamato2 too, even if 0x6000 was enough for it, to avoid more code duplication.
* Merge pull request #318 from felipesanches/amazonia_king
new nw: IGS 027A: Amazonia King V104BR
* new nw: IGS 027A: Amazonia King V104BR
* netdev: fix pcap crashes on OS X [Rob Braun]
* pcd: implement pcx video device [Carl, Axel Muhr]
* chihiro.c/xbox.c: Various updates [Samuele Zannoli]
- support render targets different than rgb32
- support 16 bit depth buffer
- support independent clearing of stencil and depth values
- update rom loading
- add xbox hack to avoid stalling
- set xbox bios 4134 as the one used
* Hand fixed nes.xml issues (nw)
* Fix formatting after more recent changes to softlists (nw)
* this 'pac90' bootleg has been showing up on boards pulled from actual arcade cabs in Spain as of late.
we know the origins of the set (was made by Mike Coates etc.) but it's pretty old now, and as it's showing up on real hardware that's been used in arcades I think we may as well support it.
* pgm.c: confirmed external 32Mbit ARM EPROM for set 'dmnfrnt' with redump & removed bad dump (nw)
* (nw)
* nmk16.c: better documentation for Gunnail; clocks, ROM names etc (nw)
* Software List additions:
- gameking.xml (4in1_01,4in1_02,4in1_03,4in1_04,4in1_05,4in1_06,4in1_07,4in1no09,4in1no11,4in1no12,4in1no13) [SSJ, TeamEurope]
- gameking3.xml (flycab) [SSJ, TeamEurope]
- gbcolor.xml (magiclmp,binmnst2) [SSJ, TeamEurope]
- nes.xml (bookyman, mc_cb203) [SSJ, TeamEurope]
- pico.xml (diraeiu10th, peterpan10th, sanouk5, susiechn) [TeamEurope]
- vc4000.xml (comefrut) [SSJ, TeamEurope]

Download:MAME Git (2015/09/11) x86
Download:MAME Git (2015/09/11) x64
Source: Here

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