Virtual GameBoy Advance v5.0 Changelog:
- Now rendering remaining samples when direct sound channel disabled.
- Now playing all rendered samples at the end of a video frame.
- Fixed direct sound with rates close to 22kHz (Super Puzzle Fighter 2).
- Fixed melodic sound when wave sound is off (International Karate).
- Removed "Direct Sound Off" option from built-in menu and VGBA-Windows.
- Added "64kB FlashROM"/"128kB FlashROM" options to VGBA-Windows.
- Made sure "Guess Hardware" does not mess user-selected storage options.
- When guessing hardware, default to 6bit EEPROM, 64kB FlashROM.

Download: Virtual GameBoy Advance v5.0
Source: Here
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