Citra Git (2015/04/03) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
2015-04-03
Citra Git (2015/04/03)
Citra Git (2015/04/03) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
VisualBoyAdvance-M SVN r1288
DOSBox SVN r3910
ZXMAK2 SVN r38644
ZXMAK2 SVN r38644 is compiled. ZXMAK2 is plugin based ZX Spectrum Virtual Machine. On the other side, this is flexible ZX Spectrum emulator. Project written in C#. Currently it works on Windows platform and using Managed DirectX.
PCSX2 Git (2015/04/03)
PCSX2 Git (2015/04/03) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
VisualBoyAdvance-M SVN r1287
mGBA Git (2015/04/02)
mGBA Git (2015/04/02) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
Mame32Plus [Ash-Build] v0.160 (2015/04/02)
Dolphin Git 4.0-5962
D2X-XL v1.17.108
D2X-XL v1.17.108 is released. D2X is a port of Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.
Snes9x TestBuild 20150402
WolfMESS v0.160
WolfMESS v0.160 is released.WolfMESS is a Multi system Emulator for Windows. Based on MESS for Windows.
Mighty Mo's Cheat Code Packs for Nestopia (2015/04/02)
Mighty Mo's Cheat Code Packs for Nestopia (2015/04/02) is released. This is a Cheat Code Pack for Nestopia.
News: David Haywood's Homepage - Making Your Ears Bleed (2015/04/01)
April 1st is typically about making your brain hurt with ridiculous concepts and fake news. This year I’ve decided that instead of hurting your brain I’m going to hurt your ears with some very preliminary sound emulation.
The Hyper NeoGeo 64 is a system we’ve never quite got to grips with, it’s a difficult emulation target on several levels, and even the sound system is an unusual setup; a DSP found on a fairly expensive synth, driven by an NEC V53A processor (the synth also uses a V53 interestingly)
The Hyper NeoGeo 64 is a system we’ve never quite got to grips with, it’s a difficult emulation target on several levels, and even the sound system is an unusual setup; a DSP found on a fairly expensive synth, driven by an NEC V53A processor (the synth also uses a V53 interestingly)
RetroArch Git (2015/04/02)
RetroArch Git (2015/04/02) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.