![EmuCR: rpcs3 EmuCR: rpcs3](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzGY7-uc6K6WcyIY8anuFwv_nhXXZJJrSVUGPfzyotS7wEl7MgqI_EUlbpLYHORn_FRyOhnK8FQV2uiwNy03imDCI-W-_QcWmyATJRUDhBJ8HzcA6vcH2s5CGvbOryfv4UkhET8qpvsGY/s1600/ps3logon.png)
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 D3D12 Git Changelog:
* Merge branch 'd3d12' of https://github.com/vlj/rpcs3 into d3d12
* d3d12: Remove depth conversion shader
It's actually not needed, raw depth data should be sampled as RGBA8.
* d3d12: Copy descriptors when reused instead of recreating them.
Thanks MatÃas N. Goldberg for the tip !
* d3d12: Avoid uploading constant buffer every draw call
* Merge pull request #1514 from kd-11/gl_attrib_fix
gl: Minor fixes and improvements
* Remove normalization for natively normalized formats; fix cmp attribute type
* Merge pull request #1481 from tambry/racoon
Implement _sys_memmove, minor fixes
* Improve generalized exception messages
Added some basic information along with certain exceptions. This should
prevent some types of useless reports and assist users in determining
certain issues with their setup.
* Implement UTF8stoUTF16s, minor cellPngDec fixes
Need to find games to test the case, when fixed alpha isn't specified.
* Implement _sys_memmove
* Merge pull request #1512 from kd-11/gl_sampler_fix
gl: Always bind null for unused shader inputs
* Always bind null for unused shader inputs
Properly rename index offsets to improve readability
Handle indexed and other array cases
* Merge pull request #1516 from kd-11/rsx_textureutils_fix
Handle swizzled CELL_GCM_B8 textures
* Handle swizzled CELL_GCM_B8 textures
Properly handle swizzled single-channel textures
* Merge pull request #1510 from vlj/rsx
rsx/common/d3d12/gl: Use span in vertex upload function.
* rsx/common/d3d12/gl: Use span in vertex upload function.
Download: rpcs3 D3D12 Git (2016/02/26) x64
Source: Here
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