![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgBJByFbD3y_2GIOUVIcakQ5RGaCHxUp8EHNVEORh1xKS7hPWgLHjURGU8HctHRjIQH5Qfgyka9xnEfYrVFz42gNCSBN_4BHXMFDR7SgCx2-3LhtHW9jMQesDrrg4nDvGkNryAOFWzQgI/s1600/1.png)
PPSSPP Git Changelog:
* Adjust the displayed debug stats for each backend. Cleanup.
* GPU stats: Have each backend format its own string.
* Make debug stats more compact.
* Merge pull request #8680 from hrydgard/vulkan-framebuffer
Vulkan framebuffer - First steps
* Some cleanup in framebuffer code. Don't set BlendColor dynstate unless we need it.
* oops
* Move clear handling to FramebufferVulkan, center the clear properly in non-buffered. more cleanup.
* Another leak fix, buildfix
* Crash and leak fixes
* Start hooking up framebuffers to CopyDisplayToOutput
* FramebufferVulkan: Fix DrawPixels
* Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
* Some comments
* Clean up, start building some scaffolding
* Fix depth/stencil clears (already fixed in framebuffer branch)
* Fix vertex pushbuffer allocation for games that use indexed drawing with the same base repeatedly.
![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBCJrhFyt9J8kO1-JGPbZQ7xNYlBEcW_4dOErjDkEufOxq8NohcBAF3MEPiFICIXvaIKfSE8fsn_L3dkOfW7ziRlPI5qlp_YqiiUYF8ePoi3N6Go1gffUZdVYEFtJY-fwCQBHht4q4qc/s280/1.png)
Download: PPSSPP Git (2016/03/31) x86
Download: PPSSPP Git (2016/03/31) x64
Download: PPSSPP Git (2016/03/31) Android
Source: Here
0 Comments
Post a Comment