2016-04-18

Play! Git (2016/04/18)

EmuCR: Play!Play! Git (2016/04/18) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Updated Android version code.
* Remove CopyToFb framebuffer.
* Forgot to scale destination rectangle when copying to FB.
* Activate CopyToFb.
* Added toggle to enable/disable "accurate alpha test".
* Flush vertex buffer for every primitive if two-pass alpha testing is required.
Gives bad result if there's overlapping triangles within a batch.
* Changed strategy for handling two pass alpha testing.
Previous strategy didn't work properly in cases where depth testing was enabled.
* Added const qualifiers.
* Added basic support for alpha testing on depth writes.
* Store depth mask in render state.
* Fixed wrong invalidation.
* Added CopyToFb function.
Replaces glBlitFramebuffer for multisampled framebuffers.
* Store viewport params in render state.
* Added some overrides.
* Added basic MSAA support.
* Invalidate texture state when enabling copy to framebuffer.
* Store framebuffer info in render state.
* Store texture info in render state.
* Store color mask info in render state.
* Invalid all states when flipping.
* Delay setting of scissor and blending states.
* Make sure valid GL state bits are cleared.
* Removed SHADERINFO structure and added flags to track GL state.
* Removed need to pass SHADERINFO structure to set uniform state.
* Use uniform blocks to store shader parameters.
* Added patch to disable movie playback in Mega Man X Collection.
* Make sure read address is within RAM bounds.
* Added more auto tagged functions.
* Added support for VLQD.
* Moved LQD related code to VuShared.

EmuCR: Play!

Download: Play! Git (2016/04/18) x86
Download: Play! Git (2016/04/18) x64
Download: Play! Git (2016/04/18) Android
Source: Here

1 Comments:

  1. I just LOVE how they suddenly dropped the "cicle-accurate" part (the part which they've been boasting about all the time, just until just recently) in that "an attempt at creating an emulator for the PlayStation 2 console" sentence. Truly hilarious.

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