![EmuCR: rpcs3 EmuCR: rpcs3](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzGY7-uc6K6WcyIY8anuFwv_nhXXZJJrSVUGPfzyotS7wEl7MgqI_EUlbpLYHORn_FRyOhnK8FQV2uiwNy03imDCI-W-_QcWmyATJRUDhBJ8HzcA6vcH2s5CGvbOryfv4UkhET8qpvsGY/s1600/ps3logon.png)
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 D3D12 Git Changelog:
* Merge branch 'd3d12' of https://github.com/vlj/rpcs3 into d3d12
* d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
* Merge pull request #1644 from vlj/gl
Gl: Fix for cubemap and R5G6B5 rtt format.
* gl: Correctly upload cubemap texture.
* gl: Use right texture target.
* gl: Fix r5g6b5 format.
* gl: Fix unnormalized coord sampling.
Download: rpcs3 D3D12 Git (2016/04/01) x64
Source: Here
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