![EmuCR: GLideN64 EmuCR: GLideN64](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxblspv-rsAdnc0N-Wy-nQpgbj8_7Q8tJAn5Axpmmt4G-7xRW3ha0Lo8wKxfuWozHcEttguAvsV_oRy-st8lisZv2PN5k6sbC1m8D5cJg8n8Em2mBTZ7rkBFp6sIgKOKPhUU1BXSOKft0/s1600/images.jpg)
GLideN64 Git Changelog:
* Fix array bound write error in renderTriangles.
* Fix checksum calculation for mip-mapped textures.
* Minor _calculateCRC optimization.
* Add tile format and size to texture checksum calculation.
* Simplify cmake and fix a typo
* Fixes menu on Castlevania and Rayman 2 with FBE enabled on Raspberry Pi
Probably fixes other FBE issues as well
* GLideN64.custom.ini: update config version
* Fixes corrupt graphics in PowerVR
* OPT: Add description
* cmake: seperate optimization options
* Fix some more graphical glitches with FBE on the Raspberry Pi
See https://github.com/RetroPie/RetroPie-Setup/pull/1563
* Code cleanup: remove unused function textureCRC
* Add optimized CRC calculator when OPT is on
* Add NEON code to cmake system
* Add Android make files.
* Port glN64 for Android NEON optimizations
* Fixes crash at GoldenEye startup
* Fix link dirs on Raspberry Pi
* Clear cache if its size is too large.
* Optimize TextureCache::_clear()
* Fix input texture checksum calculation.
* Add Debug_mupenplus_uniformset configuration
* Make use of Uniform Block optional.
* Add UniformBlock::updateTextureParameters() optimization by Francisco Zurita
* UniformBlock: remove GLES specific fixes.
* Revert "PowerVR performance improvement"
This reverts commit 93be54a54dbb0a50f01acf143c8d3f2777f3d762.
* This is actually a GLES2 requirement
Since Android doesn't use cmake, any GLES2 device is going to require the stub file
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Download: GLideN64 Git (2016/07/16)
Source: Here
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