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yuzu Git Changelog:
* Merge pull request #629 from Subv/depth_test
* GPU: Allow using the old NV04 values for the depth test function.
* Merge pull request #626 from Subv/shader_sync
* GPU: Stub the shader SYNC and DEPBAR instructions.
* Merge pull request #624 from Subv/f2f_round
* GPU: Implemented the F2F 'round' rounding mode.
* Merge pull request #623 from Subv/vertex_types
* GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.
* Merge pull request #622 from Subv/unused_tex
* GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.
* GPU: Corrected the decoding for the TEX shader instruction.
* Merge pull request #621 from Subv/psetp_
* GPU: Implemented the PSETP shader instruction.
* Merge pull request #620 from Subv/depth_z32f
* GPU: Implemented the 32 bit float depth buffer format.
Download: yuzu Git (2018/07/06)
Source:Here
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