![EmuCR:DeSmuME EmuCR:DeSmuME](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt43oPotE7XrC0vyzfWTqwTLlAVbWjN4GQm8qcg3Tea6_nsaMz6XY6p89YoSOFyUuk4i4EEjMV6_1iiTXs7bVzmMsWH6aHfTwkgFqpmQ71SrT-APqeZMgvPSv-Pdy8AhC0YdHG9yCN3La4/s320/desmume-135.png)
DeSmuME Git Changelog:
* GPU: Enable SSE2-accelerated custom-sized VRAM reads through the OBJ layer. This significantly improves the performance of many games, such as those that make use of dual-screen 3D, when running at the higher resolutions.
* SoftRasterizer: For SSE2-enabled systems only, fix a rare graphical glitch that can sometimes occur in some games. (Regression from commit 21f04c9.)
* Cocoa Port: Yet another attempt at eliminating microstuttering in Metal display views. While it hasn't been completely eliminated yet, it shouldn't be as bad now.
Download: DeSmuME Git (2018/11/29) x86
Download: DeSmuME Git (2018/11/29) x64
Source: Here
0 Comments
Post a Comment