2019-02-01

Play! Git (2019/02/01)

EmuCR: Play!Play! Git (2019/02/01) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Merge pull request #742 from bigianb/rayman
* Initialise stack to 0xFF. Required by ubisound.irx in rayman revolution due to it using some uninitialised stack space and assuming it to be non-zero.
* implement QueryTotalFreeMemSize()
* Code style fixes.
* Cleanup.
* Code style fixes.
* Add API_KEY macro.
* Catch errors that might occur when obtaining game info.
* Merge branch 'master' into shared_covers
* Merge pull request #737 from Zer0xFF/TGDB_API
* Update TGDB API to use new endpoint ByGameUniqueID
* use our cmake script for json parser
* Fix iOS build
* Correctly disable Test build
* cleanup
* extract disc id during bootable registeration
* Code style fixes.
* use Unregister and Purge bootable from native code
* Implement game sorting in native code
* Cleanup
* set title during bootable registeration, this should prevent ScanBootables(...) from overwriting the title when it's updated from TGDB
* Cleanup
* Use Native Implementation for game scan and game info request + remove java implementation + remove game info editor
* add fullScan Interop method
* Populate Bootable return fields
* Request gameinfo from TGDB
* Update DiscID format
* Extend Java Bootable structure
* Update TGDB API calls
* Extend BootablesDbClient to support Overview
* Code style fixes.
* Fix iOS build.
* Update CMakeLists.txt again.
* Update ui_ios's CMakeLists.txt.
* Add missing files to ui_android CMakeLists.txt.
* Update CMakeLists.txt
* Transfer coverUrl field to Java Bootable.
* Obtain JNI class info for HTTP related stuff.
* Add code to support full scans and startup scans.
* Update UI design with scanning strategies.
* Fix function names.
* Add document describing UI behavior.
* Use SqliteAndroidAssetsVfs in LocalGamesDb.
* Add BootablesInterop for Android.
* Add java Bootable class and JNI wrapper.
* Don't abort the whole scanning process if we can't process a single path.
* Set JavaVM on load.
* Cleanup.
* Set default bootable title on registration.
* Use bootable path testing functions.
* Add portable bootable path testing functions.
* Use bootables database on iOS.
* Cleanup.
* Don't fetch coverUrl if it's already set.
* Improve GetCoverUrl code.
* Add PurgeInexistingFiles process.
* Add missing include.
* Add missing files.
* Add FetchCoverUrls process.
* Add fetch game titles process.
* Cleanup.
* Add LocalGamesDbClient.
* Add title and coverUrl in bootable database.
* Add generic game scanning code for mobile style UI.

EmuCR: Play!

Download: Play! Git (2019/02/01) x86
Download: Play! Git (2019/02/01) x64
Download: Play! Git (2019/02/01) Android
Source: Here

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