2020-07-24

PPSSPP Git (2020/07/24)

EmuCR: PPSSPPPPSSPP Git (2020/07/24) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #13195 from twinaphex/master
* (Libretro Windows) Buildfix
* Merge pull request #13196 from ANR2ME/adhocmatching_fix
* Locking before changing peer linked list order, just to be safe.
* Added target/destination IP & port of sceNetAdhocPtpConnect in the log to get better insight
* Fix some logs text
* Fix an issue where a player got disconnected when another player tries to join.
* Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here).
* Libretro: Update minimum windows version to Vista. Committed on behalf of twinaphex
* D3D11 - don't forget to unbind secondary texture when we need to unbind.
* Merge pull request #13191 from hrydgard/upnp-thread-ANR2ME
* Just to be safe since SO_MAX_MSG_SIZE may not be available on all platform and forcing the definition to what windows use might be a bad idea.
* Making mac2str function easier/cleaner/safer to use for logging purpose
* Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP
* Provides quick IP fill on Adhoc Server IP address setting to makes player's life easier :)
* Merge pull request #13189 from hrydgard/reconnect-fixes-ANR2ME
* Need to make sure already connected to Adhoc Server before Creating/Joining a group. (Fix GTA VCS failed to join a group and unable to see any room)
* Reconnect to Adhoc Server when disconnected while still having the AdhocCtl Inited (ie. due to timeout or network failure) so players doesn't need to reset the game to reconnect.
* Fix issue when loading save state created from previous test version

EmuCR: PPSSPP

Download: PPSSPP Git (2020/07/24) x64
Download: PPSSPP Git (2020/07/24) Android
Source: Here

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