2021-08-23

PCSX-Redux Git (2021/08/23)

EmuCR: PCSX-ReduxPCSX-Redux Git (2021/08/23) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #575 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #573 from nicolasnoble/zep-integration
* Fixing Unix build.
* Huh? Merge failure?
* Fixing Unix build
* Fully removing ImGuiColorTextEdit
* Showing airline.
* New version of zep + stub of REPL + notifications
* Few more fixes to the Lua syntax parser. Will do for now.
* Progress with Lua syntax parser.
* Merge remote-tracking branch 'upstream/main' into zep-integration
* Better comments
* Stub of Lua syntax
* New vendored Zep version.
* Proper font system for Zep.
* Fixing Unix build.
* Merge remote-tracking branch 'upstream/main' into zep-integration
* Upgrading imgui.
* Reworking ZepEditor's imgui to handle glfw.
* Unix build.
* Progress...
* Missing files + dependencies.
* Fixing submodule link
* Trying to integrate Zep.
* Merge pull request #580 from gameblabla/blues_clues_255_channel_fix
* CDROM: Ignore sectors with channel number 255
* Merge pull request #579 from grumpycoders/dither-default
* Dithering on by default.
* Merge pull request #578 from nicolasnoble/actually-force-shader
* Actually, we need to force shader version.

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