![EmuCR:DeSmuME EmuCR:DeSmuME](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt43oPotE7XrC0vyzfWTqwTLlAVbWjN4GQm8qcg3Tea6_nsaMz6XY6p89YoSOFyUuk4i4EEjMV6_1iiTXs7bVzmMsWH6aHfTwkgFqpmQ71SrT-APqeZMgvPSv-Pdy8AhC0YdHG9yCN3La4/s320/desmume-135.png)
DeSmuME Git Changelog:
* Cocoa Port: Fix a bug where repeatedly using save states in quick succession can cause intermittent failures with HUD rendering when using OpenGL display views. (Regression from commit 3c04e8f4.)
* Cocoa Port: Take a shot in the dark at fixing a bug where the video output could intermittently persist after a ROM is unloaded.
* Cocoa Port: Add a quick Troubleshooting section in the Read Me for Macintosh.
* Cocoa Port: Rename the "Intel32 Intel64" build schemes from "Xcode 9" to "Xcode 8" to help reduce confusion in the build documentation and to make things more consistent.
Download:
DeSmuME Git (2022/05/10) x64 : 1fichier bayfiles bowfile dailyuploads letsupload megaup mixdrop pixeldrain send uptobox zippyshare
Source: Here
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