PPSSPP Git Changelog:
* Merge pull request #15857 from hrydgard/sequence-based-texture-matching
* Bias towards the most recently written framebuffer
* Remove restrictions on VRAM addresses for depth and color
* Always attempt to match both depth and color
* Pre-reject DXT formats, Misc
* Show seqCount in candidate list
* Stride fix in matching
* Framebuffer matching simplification
* Merge pull request #15855 from hrydgard/fix-depth-blit-regression
* Fix the raster depth blit again, which I recently broke.
* Typo fix
* Silverfall: Add the US game ID too
* Add Silverfall to [AtracLoopHack]. At least we're gathering a good list of test cases once we have an idea for a real fix...
* Merge pull request #15854 from hrydgard/remove-depth-buffer-tracking
* Use sequence numbers instead of a tracking array for depth buffers

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Source: Here06
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